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Everything You Need to Know about a “Soulsborne” Game

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1. What Does “Soulsborne” Mean?

There isn’t a single definition that everyone agrees on. The phrase “Soulsborne” refers to FromSoftware games that follow a set of rules. They’re hard third-person action games with stamina-based combat experience points that expire when you die. A loose narrative structure leaves it up to the player to solve the puzzles. They’re also usually set in gloomy, cruel landscapes. The precise setting varies a lot from entry to entry.

The subgenre was born with the release of Demon’s Souls in 2009, but it didn’t take off until several years later. The name “Soulsborne” alludes to the whole Souls series and Bloodborne. It was largely regarded as the developer’s best game before Elden Ring. A “Soulsborne” game could include any (or all) of the following, depending on who you ask:

  • Loose Narrative: The player is only given a few cutscenes and plotlines to choose from. They are exploring your realm and discovering new secrets, conversing with NPCs. And the player defeating bosses is all part of the story.

  • Stamina-Based Combat: Blocks, your attacks, and dodge rolls all consume stamina. You will be exposed when you do too many actions. Combat is also unforgiving, with even minor errors resulting in death.

  • Pattern Memorization: Enemies usually signal their attacks before launching them, allowing you to avoid them. To be effective in most games in this genre, you must learn certain assault patterns.

  • Bonfires: Elden Ring refers to these sites as “Sites of Grace,” and they provide a respite from the action. They give you the ability to check your status, increase your qualities, and serve as a checkpoint.

  • Oppressive Environment: Something is attempting to murder you everywhere you look. Few places are safe from damage, and you always have the impression that the world is closing in on you.

  • Progression System: The subgenre is offering you methods to feel like you’re making progress towards the finish of the game. Whether it’s unlocking new weapons, reaching new environments, or upgrading your qualities.

  • Loss of Experience Upon Death: If you have any unused experience points (also known as Souls or Runes). You will lose them when you die. You can pick them up again in the next run. They’ll be gone forever if you die again.


Picture: Forbes

In a nutshell, a Soulsborne game is demanding. It is a fair game made by FromSoftware that has challenging gameplay, a loose narrative, and a desolate landscape to explore.

2. What Does “Soulslike” Mean?

A Soulslike game mimics several aspects of the Soulsborne series. FromSoftware does not develop it. It can also differ from the established formula, and its criteria are a little more amorphous. It may, for example, feature hard stamina-based fighting. A rich progression system is set in a less repressive setting than the Lands Between. Many people use it to describe a challenging game. In contrast, some argue that this isn’t true to the term’s original intent.

The following games have been described as Souls-like:


Picture: pretendo

FromSoftware developed the majority of the Soulsborne games. There are dozens more "Soulslike" spin-offs (such as Mortal Shell and Remnant: From the Ashes). These two titles established the groundwork for others to come.

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